![]() Fact is he's not even that good so probably wouldn't even see much play (if any at all), but it's just another factor in the game to mix it up a bit. This a very important guide about how you get up in Soul Calibur VI after a Knock Down. I know obviously there's a BIG difference between the price of buying a ps3+mk9 and buying the dlc, but it is a similar concept. It's my own fault for not buying him or taking the time play people who do have him, or to watch recorded high level freddy matches. Is it just that he's banned because Xbox players aren't able to get the experience playing/using him? Because then that's just like saying for example I personally haven't bought Freddy, so I'm at a disadvantage against Freddy players, so should dlc be banned? Of course not! Because that's not anyone elses problem bar my own. If it's a PS3 tournament then play with all the PS3 features (although the kratos stage has obvious reasons to be banned so that's fair enough). Tbh, I don't see why Kratos is always banned in tournaments. I can understand some tournaments banning him maybe, but why is it all the time? Fact is he's not even that good so probably wouldn't even see much play (if any at all), but it's just another factor in the game to mix it up a bit. Rejoice We now have access to the data Bandai Namco doesnt want you to see. I know obviously there's a BIG difference between the price of buying a ps3+mk9 and buying the dlc, but it is a similar concept. Soul Calibur 6 PC - Live Frame Data Overlay. Nemean Cestus - 53 | 53 | 477 (ignoring lag) Revenge Of Olympus - 52 | 52 | 175 (305 with first follow up, 423 with second) Golden Fleece - 1 frame start up, 28 active framesĪpollo's Inferno - 20 first hit, 31 second hit, 40 third hitĪpollo's Inferno (full screen) - 41 first hit, 53 second hit, 63 third hitĪrgos Ram - 1 frame start up, 28 active frames The basic concept itself isnt hard to understand as it is associated wit. Apollo's Bow - 25 first hit, 36 second hitĪpollo's Bow (full screen) - 47 first hit, 58 second hit Hello, today Ill be giving a basic understanding of frame data in SoulCalibur VI.
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